November 24, 2020
League of Legends

Patch 10.24 – Everything you need to know

The second patch of the Preseason tinkers more with the newly introduced item system. Here are the biggest changes.

As expected Riot mainly focuses on the interactions of the new items with the game as well as specific heroes.

Patch 10.24 Visual
Patch 10.24 Visual
Item Changes in 10.24:

Blade of the Ruined King

  • Total cost: 3,100 gold to 3,200 gold.
  • Attack speed: 30 percent to 25 percent.

Cosmic Drive

  • Ability power: 70 to 75

Demonic Embrace

  • Azakana gaze burn damage: 1.5 percent max health magic damage every second for four seconds to 1.2 percent max health magic damage every second for three seconds.

Eclipse

  • Cooldown: Six seconds for melee; 12 seconds for ranged to eight seconds for melee; 16 seconds for ranged.

Emberknife

  • Omnivamp: 12 percent to 10 percent (including AoE damage).

Hailblade

  • Omnivamp: 12 percent to 10 percent (including AoE damage).

Essence Reaver

  • Attack damage: 40 to 50.

Kraken Slayer

  • Attack damage: 60 to 65
  • Wyrmfallen sacrifice attack damage: 60 to 85
  • Damage ratio: 30 percent AD to 45 percent AD.
  • Guinsoo’s Rageblade bugfix: Guinsoo’s Rageblade now properly triggers at all ranges when the holder also has Kraken Slayer.

Liandry’s Anguish

  • Torment damage ratio: 2.5 percent AP to 1.5 percent AP.

Lich Bane

  • Damage ratio: 50 percent AP to 40 percent AP.

Luden’s Tempest

  • Echo movement speed: 30 percent to 15 percent.
  • Echo damage ratio: 15 percent AP to 10 percent AP.

Moonstone Renewer

  • Bug fix: Fully fixed an issue where Moonstone Renewer was not renewing if the ally is in champion combat, but the owner is not.
  • Starlit grace heal: 30 to 60 (ally levels 1 to 18), increased by 37.5 percent each second spent in combat with champions (maximum 150 percent) to 60 to 90 (ally levels 1 to 18), increased by 25 percent each second spent in combat with champions (maximum 100 percent).

Nashor’s Tooth

  • Icathian Bite damage ratio: 25 percent AP to 20 percent AP.

Night Harvester

  • Soulrend damage: 175 to 250 magic damage (level 1 to 18) to 125 to 200 (level 1 to 18).

Hextech Rocketbelt

  • Supersonic damage: 200 to 300 magic damage to 175 to 250 magic damage.

Phantom Dancer

  • Total cost: 2,900 to 2,700 gold.
  • Spectral Waltz duration: Two seconds to three seconds.

Prowler’s Claw

  • Attack damage: 55 to 60.
  • Sandshrike’s Claw attack damage: 70 to 80.

Riftmaker

  • Void Corruption damage: Three percent per second (max 15 percent) to two percent per second (max 10 percent).

Serpent’s Fang

    • Shield Reaver damage: 50 physical damage to 70 physical damage.
Tear of the Goddess line changes

Tear of the Goddess

  • Mana: 150 to 240.
  • Maximum bonus mana: 450 to 360.

Archangel’s Staff

  • Mana: 400 to 500.

Manamune

  • Mana 400 to 500.

Seraph’s Embrace

  • Mana: 850 to 860.

Muramana

  • Mana: 850 to 860.
Champion adjustments in 10.24:

Amumu

W – Despair

  • Base damage over time damage: 5/7.5/10/12.5/15 to 4/6/8/10/12.
  • Damage ratio: 0.5 percent AP per 100 AP (every half second) to 0.25 percent AP per 100 AP (every half second).
  • Bugfix: Damage no longer occasionally fires at a slightly increased pace

Hecarim

Passive – Warpath

  • Bonus movement speed to bonus AD conversion: 15-30 percent (level 1/3/6/9/12/15/18) to 12-24 percent (level 1/3/6/9/12/15/18).

E – Devastating Charge

  • Bonus movement speed: 25-85 percent (based on time active) to 25-75 percent (based on time active).
  • Bugfix: Hecarim no longer gains more than 25 percent movement speed immediately after casting E – Devastating Charge.

Kayle

Passive – Divine Ascent

  • Bonus attack speed: Two percent per 100 ability power to one percent per 100 ability power.

Samira

Passive – Daredevil Impulse

  • Melee blade damage ratio: 10 percent AD to 7.5 percent AD.
  • Dash range against immobilized enemy: 800/850/900/950/1,000 (level 1/4/8/12/16) to 650/725/800/875/950 (level 1/4/8/12/16).

Tryndamere

  • Bonus AD per missing health: 0.15/0.2/0.25/0.3/0.35 to 0.15/0.25/0.35/0.45/0.55.

Q – Bloodlust

  • Bonus AD: 5/10/15/20/25 to 10/15/20/25/30.

Varus

Q – Piercing Arrow

  • Blight cooldown reduction (removed): Cooldown is no longer reduced by three seconds if Piercing Arrow detonates on a Blighted enemy.
  • Bow up (new): Damage from Blight effects detonated with Piercing Arrow are now increased by the amount of time Varus charges it for up to 50 percent, in addition to increasing Piercing Arrow’s damage for up to 50 percent.
  • VFX (new): Piercing Arrow will now show crit text when fully charged.

W – Blighted Quiver

  • Bonus damage: 7/10.5/14/17.5/21 to 7/8/9/10/11.
  • Bow down (new): Detonating a Blight stack on enemy champions and Epic Monsters now reduces all basic cooldowns by 12 percent of the max cooldown per stack.

R – Chain of Corruption

  • Snapback (new): Varus now snaps to face the target direction on start of cast.
  • Missile speed: 1,950 to 1,500.

Yasuo

Passive – Way of the Wanderer

  • Order of operations: Way of the Wanderer’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.

Yone

Passive – Way of the Hunter

Order of operations: Way of the Hunter’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.

Further Changes

Riot did not only tackle Items and Champions for 10.24. They also introduced changes to Mid Lane Minions, the behavioural systems as well as the item shop, especially for visibility. You can find the full Patch Notes on Riot’s official website here:

Patch 10.24 Official Patch Notes

What do you think of Patch 10.24? Join the discussion on social media or our Discord!
You can also help improve our website by submitting direct feedback!

Image Credit: Riot Games
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