The new patch for League of Legends has recently come out. As we expected from the PBE changes, the patch targeted several characters and masteries, as well as making big changes to the ranked system.
The Curious Chameleon is live. For those who missed our preview, here is what you get with Neeko.
- Her passive (Inherent Glamour) lets Neeko disguise herself as an allied champion, appearing as them on the screen and the map, until she uses an ability.
- Blooming Burst (Q) is an area of effect skillshot, which will explode again if it kills a minion or damages a champion or monster, exploding up to three times.
- Shape-Splitter (W) briefly turns Neeko invisible while generating a clone that runs in a line. It also has a passive component, where every sixth autoattack does bonus damage and gives the Neeko a move speed burst.
- Tangle-Barbs (E) is a line skillshot, which damages and roots enemies it passes – with the last one getting rooted for longer. If it hits at least two minions, the projectile becomes wider and faster, and roots the last enemy longer – setting them up for a full-duration Q.
- Prismatic Blossom (R) – after a short delay, Neeko jumps and gets a big shield. She can pop it to stun and damage nearby enemies.
There are plenty of news for the older champions as well. Here are the buffs and nerfs you can see on this patch. Here is what you can see on the Rift:
- Aatrox: The Darkin Blade (Q) does not do additional damage vs monsters
- Akali: Twilight Shroud (W) duration decreased from 5/5.5/6/6.5/7 seconds to 4/4.5/5/5.5/6 seconds) and the max duration extension decreased from 3 seconds to 2
- Camille’s base attack speed reduced from 0.644 to 0.625
- Winds of War (Q) cost reduced from 70/85/100/115/130 mana to 70/75/80/85/90 mana, windblast initial damage increased from 50/80/110/140/170 (+0.8 ability power) to 70/110/150/190/230 (+0.9 ability power), the flat tornado damage is removed and replaced with 6(+4 per 100 AP)% of the target’s max health
- Justice Punch (E) windup before dash reduced from 0.45 seconds to 0.4 seconds, dash speed increased from 1900 to 2300 units, and now does 50% reduced damage to non-champions
- Hero’s Entrance (R) no longer gives damage reduction to the target and does not knock up enemies in the center longer.
- Heimerdinger mostly has some tooltip improvements, but he has actual buffs as well:
- H2G Evolution turret beam attack cooldown scales with cooldown reduction
- Upgraded Hextech Rocket Swarm (R-W) max damage increases from 499/687/862 (+1.83 ability power) to 503/697.5/892 (+1.83 ability power). The damage for the first missile is unchanged, missiles 2-5 do more base damage and 6-20 do slightly less.
- Test of Spirit (E) cooldown reduced from 20/18/16/14/12 seconds to 16/15/14/13/12 seconds
- Leap of Faith (R) cooldown reduced from 120/105/90 seconds to 120/95/70 seconds
- Irelia’s W has increase cooldown early (from 16/15/14/13/12 seconds to 20/18/16/14/12 seconds), has its damage reduction decreased from 50% to 40%, and no longer grants a stack of Ionian Fervor on cast.
- Jax’ Grandmaster’s Might (R) third attack on-hit damage reduced from 100/160/220 ⇒ 100/140/180
- Leblanc’s Distortion (W) cooldown increased from 14/13/12/11/10 seconds to 18/16/14/12/10 seconds
- Siphon Power (Q) cooldown increased from 8/7/6/5/4 seconds to 9/8/7/6/5 seconds, and the missile base damage is reduced from 60/80/100/120/140 ⇒ 50/65/80/95/110
- Death Ray (E) cooldown decreased from 13/12/11/10/9 seconds to 12/11/10/9/8 seconds, and its AP ratio increased from 0.5 ability power to 0.6 ability power
Meanwhile, Anivia, Dr Mundo, Gragas, Renekton and Teemo get a series of visual and audio effect updates to bring them up to speed. There have been various other improvements as well, such as skillshot targeting while using flash and various animation updates.
Items and Runes
Items have been getting look as well. Death’s dance now heals for 15% of all damage rather than just physical, working much better with champions whose AD-based kit has a lot of magic damage as well – such as Jax, Ezreal or Corki. We can also wave goodbye to the Poacher’s Dirk, which has been removed from the game. Rumors that G2 are responsible should be treated with caution. Meanwhile, runes are mostly unchanged, with only Dark Harvest getting a further nerf, its damage falling from 40-80 to 20-60. It also no longer procs off other procs such as Scorch or Liandry’s Torment. The only exception is Luden’s Echo.
There is a minor change in the jungle – the first Murkwolf and Raptor spawn comes at 1:30. This was intentionally bumped to make it harder for mids to farm one camp before going to the lane – you can still do it, but now there will be a bigger cost in going to lane.
This all brings us to the biggest news for this patch: the ranked changes. Many of the changes that Riot promised for Season 9 come live with 8.24. You will see a provisional rank after only one game, with the range of placement narrowing after every game – every win will get you extra LP, while defeats cost nothing. After all your placements are concluded, your rank will become visible to all. There will be no reset for the preseason, though, so you need to be unranked in a season for the new system to kick in.
The other big change comes in the tiers themselves. Two new tiers are added to the top and bottom of the league, with Iron coming under Bronze and Grandmaster slotted in between Master and Challenger. In return, every tier is reduced to four divisions – so expect the old low bronze to end in iron, silver to cover the old high bronze and low silver, etc.
A new UI will also highlight your LP gains, and the new ranked armor will reflect your current rank in your profile, hovercard and game lobby. Those of you good enough to be in the top leagues (Master, Grandmaster and Challenger) will also see more clear promotion and demotion. Granted, it’s not a problem most of the community ever sees, but hey, it’s good to know.
There will be plenty of other changes, of course. Snowdown is coming soon, and it will bring back Nexus Blitz (as well as quite a few other things). Patch 8.24 will include the release of no less than six skins coming this patch: Ice King Twitch, Frozen Prince Mundo, Winter Wonder Soraka and Snow Man Yi will remind you that Winter is, yes, coming (unless you live in Oceania, Africa or South America – in which case, enjoy the beaches), Renekton gets his Hextech bling on, and K/DA best girl Akali gets her own prestige edition skin.