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Hearthstone slang part 3: Interactions

In this iteration of Hearthstone Slang, we feature some of the key terminology used during a game and the way cards interact with each other.


Short for ‘Area of effect’, this term refers to any effect that targets multiple minions at the same time. Hellfire, Explosive Shot and Primordial Drake are all examples of AoE effects.


Ramp is a term originating from Magic the Gathering. Simply put, this is the concept of producing more mana in a turn, that you normally are supposed to. In Hearthstone, players get a single Mana crystal per turn for the first ten turns. However, Druid spells such as Wild Growth provide additional mana, thus escalating the game and allowing the Druid player to play powerful minions and spells much earlier in the game.


Two effects work in synergy when they perform better combined, then on their own. This is an incredibly important aspect of Hearthstone and something all players strive to have at all times. Synergy is what makes okay cards do amazing, and the heart of many decks. Here’s just a basic example: Raging Worgen gets +1 Attack and Windfury if damaged. Inner Rage gives a minion +2 Attack and deals 1 Damage to it. Normally, the damage might be considered a downside. However, when combined with the Worgen, not only does it increase its attack by 2, but also triggers its Enrage, and now the beasty can attack for a total of 12 damage


Two minions trade when they kill each other. Board control is a huge part of Hearthstone and constantly removing your opponent’s minions is key to winning. However, we don’t always have a suitable spell in hand or weapon equipped, so we need to sacrifice some of our minions – a concept clear to anyone who’s ever played a game of chess. A favourable trade is one that hurts your opponent more than it hurts you. For example, killing a Deathwing with your puny Patient Assasin is an excellent trade.


Value is exactly what it says on the tin – it’s the amount of usefulness a card or an effect brings you. A good trade could be considered value. Increased damage, reduced mana cost, or returning something to your hand so you could play it again is all value. This is one of the main factors to consider when gauging the power of a card or a whole deck.


To wipe the board is to destroy all opposing minions or straight-up all minions. Doomsayer and Deathwing are both minions who wipe the board.

Next time we continue to explore the game board and all the things that happen during a game!