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Apex Online Racing introduces esports team event

The world’s largest F1 virtual racing league, Apex Online Racing, has announced a new esports team tournament featuring Codemasters’ F1 2018.

Following Enzo Bonito’s victory over former Formula E and ex-Formula 1 driver Lucas di Grassi, the world of motor racing had one existential question to ponder – can video games teach the skills needed in producing top racers?

Here is what’s been happening so far in the world of virtual racing:

  • We saw a SIM racer defeat a former driver.
  • McLaren has vowed support for esports.
  • F1 teams are picking up gamers.
  • Motorsport organizations recognize esports.

Back to our gamer-vs-racer conundrum, though, we know for a fact that controlling a wheel in a static booth wouldn’t require the same upper-body strength required to keep your car on the racetrack in F1, but apparently, a lot of the skills acquired are actually transferable.


Video credit: AOR

In case you have missed on the McLaren Shadow Project, this is one of the first initiatives to back esports in full. McLaren’s Ben Payne has confirmed that the racing simulators are in fact as intense as an actual race.

Apex Online Racing’s New Tournament

AOR is now back in the spotlight. Having acquired global popularity, the sim racing league is the flagship competition for many aspiring virtual gamers. Many, if not all, F1 esports series drivers are part of the competition, and gamers from other racing titles also actively participate.

So, what are the rules of the game?

The new AOR tournament will feature a prize pool of $5000 and it will be played over three platforms, including Xbox One, PlayStation 4 and PC, over a period of nine weeks.

The tournament is open to both professional and amateur drivers, and each team will be allowed to field up to five racers, although only two can be used in a specific event.

AOR Co-founder Dan Hawkins explained that the introduction of the event had been delayed a little:

Originally the Team Tournament was supposed to launch in September last year. However, because of a longer-term plan, we held off releasing in order to get a 24-month plan sorted for tournaments, to make sure we reward our community for the hours they spend gaming.

Hawkins wants to see the AOR contribute its fair share to the future crop of esports athletes in virtual races. The events will start with qualifiers featuring time races over a period of 14 days.

The ten quickest teams to make the cut will then join a nine-race main series.

Thumbnail image credit: AOR