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Why LoL is better than Dota 2

They may have the same Origin, but there could not be a bigger rivalry. League of Legends or Dota 2? What is the better MOBA? And why is it League?

With 8 Million concurrent players, League of Legends is the most successful MOBA in the genre. The game garners big popularity on Twitch and is the most watched game on the site. This should already suffice when comparing Dota and League. But we don’t want to be like that, so let’s take a closer look at the games and see what League does better than Dota.

This is just one of two parts where we compare LoL and Dota. Check out our other article: “Why Dota is better than LoL”.

Quality over Quantity

Roles in LoL can be easily broken down into specific groups. Botlaner go to the botlane and are mostly comprised of marksmen. Midlaners are usually mages or assassins und belong in the Midlane. And the Jungler roams through the Jungle. These players usually don’t leave their areas much until the start of the late game, which provides a base structure for the game.

Every player has a distinct objective on the lane. While the Laners must prevail against their opponents and destroy them and their towers, the Jungler has to help gain control over the map and help out his team.

Dota does things a little differently.

Every Hero can go to everywhere and there is no Jungler in a traditional sense. Playable Heroes are not grouped into Lanes, but have descriptions such as Carry, Supporter, Nuker, Ganker, Escaper, Pusher and many more. Who needs a structure in their games?

With the missing order in the role assignments, the game can seem a bit chaotic at times. The different roles have their own objectives, but because of their quantity and flex-potential you can’t quite group them into one Lane.

LoL provides fewer roles, but that is a good thing. A clear game structure with dedicated strengths and weaknesses on everyone helps the game to be more approachable to players, while not completely restricting them.

Visual clarity

You simply cannot ignore the fact that League is the visually better game. Form the presentation of their Champs, to the look of the map. The simplistic, yet detailed design is just pretty.

Dota on the other hand is filled with trees, crystals, statues, and other things. This  overloads your map, as some players might not no where they can and cannot go. The map is also split into two parts. While they look different, they are functionally the same and only provide more confusion for the player.

The map of LoL is always free from hinderances and shows you clear paths you can walk on. Even the Jungle has direct routes you can decipher at first glance. This is incredibly helpful for new players. You never want to make a game where you not only fight your enemies, but also the map itself.


League even has the edge when we look at animations of their characters. LoL’s Champions show emotions and have a fluidity in their motion, while Dota’s Heroes seem clunky at best. One can observe this, when looking at the latest characters of both games.

Dota’s Dawnbreaker hits their enemies with rigid motions, while League’s newest Champ, Gwen, travels through the map with fluid animations and a detailed walk-cycle.


Beginner friendly

All games of the MOBA genre have a steep learning curve. But that does not mean the basics have to be hard to grasp. With the before mentioned topic of visual clarity alone LoL is a step above Dota. But it doesn’t stop there.

Dota is jam-packed with mechanics that one needs to learn in order to grasp the game. You only have to look at the Creeps. In Dota you can not only hit the enemies’ creeps, but your own as well. Which does provide more strategical depth, but only confuses beginners and can put a player behind very fast.

This and the before mentioned missing breakdown of roles can prove to be a tall hurdle for beginners. And especially MOBAs should strive to be accessible for their new players.

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