VALORANT 101: How to play Fracture

Fracture is by far the most interesting and unique maps produced by VALORANT. It throws the conventional, T-side and CT-side spawning conventions for a loop as defenders spawn in the middle of the map. Adversely, attackers have access to both ends of the map via zip lines traveling underneath. This provides an interesting dynamic as attackers can target any site from all angles while defenders can set up on a site before the shields drop.

The bombsites – Where to plant and prioritize at A and B

The two bombsites are directly opposed to each other at the east and west sides of the map. Both are incredibly accessible by both sides, as the A and B bombsites have four entrances. The interesting feature of the A site is that it has a top and bottom planting range. The A site is quite compact and easy to take cover behind, convenient since there are so many angles you could get caught from. For this site, defending off the immediate planting site may be best but could also be a good spot for defenders to plan re-takes.

The B bombsite has several tunnels leading to the main entrance. The most important part of this map that both sides should attempt to gain priority over is B tower. Similar to many other maps in VALORANT, this gives you a much broader view of the entire site and potential retakes. This will be vital in securing the B point.

What are Fracture’s gimmicks?

Every map in VALORANT have gimmicks of some level. On Bind there are the two teleporters, Breeze has chutes, and Icebox has long zip lines. For Fracture, there are quite a few. Firstly, there are the zip lines running under the map. VALORANT seems to be releasing increasingly larger and larger maps, as now Fracture tops Breeze. In order to perform timely rotations, you will need to make use of the zip lines to move across the map before the round ends.

Another feature of this map are the many spaces entering the bombsite. You will never be able to truly guess where the enemy is coming from should you be defending on one of the sights. Similarly, on attacker side you could have multiple crosshairs pointed at you coming from any direction. A massive amount of utility will need to be devoted to these sites if you seek to gain control over them.

Finally is the map’s ‘H’ shape. The spawns may be disorienting for season FPS players, but it provides plenty of opportunity. Attackers can immediately set up pincer and flank plays that otherwise would take a great deal of effort to set up. Defenders can just as easily use this tactic by retreating to their spawn and utilizing the attacker’s zip lines. This map will be a battle of utility and tactics, with whoever uses the space better winning out.

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