Including both short term and long-term changes, the developer aims to fix a couple of things they feel are underperforming. At the same time, some mechanics that have been around for months will be tackled to bring more balance to the League universe. Riot Axes is the new lead gameplay designer for League of Legends and revealed in his Quick Gameplay Thoughts blog that he’s looking primarily at the longevity of the game. Coupled with that longevity factor is the health of the game.
These changes should come into effect in the coming months but are subject to internal testing at Riot. There’s a good chance some of these won’t even make it past that internal testing phase. The Chemtech Dragon, Rift, and Soul are among the issues that are on the board for Riot Games, due to their strengths. To combat this, one of the things Axes wants to try is adding more Scryer’s Blooms to the Chemtech Rift to have more widespread vision, without having to use Control Wards.
Quick Gameplay Thoughts 12/17: What’s Next?
➡ Details here: https://t.co/ZRPmQ8FtUx pic.twitter.com/qmW1NC4IOR
— League of Legends (@LeagueOfLegends) December 17, 2021
The ongoing testing of the new Teleport on the PBE server should be shipping to live servers soon. The change entails that you can only use the spell on towers before 14 minutes, to have the same timing as the Turret Plates. After that, the spell reverts to how we now know Teleport. This should allow losing lanes to stabilize, while still allowing mid-to-late game sidelaning.
More League of Legends news:
- G2 signs Caps in a four-year contract extension
- TSM finalizes LCS roster with Shenyi and Keaiduo
- Jensen becomes a free agent as he’s released from his contract by Team Liquid
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