The Stone Giant has been taking a lot of hits lately, steadily decreasing in popularity and success. He now has the second lowest win rate in the entire game for this month sitting at 40.72%, the only one having it worse is Lone Druid with 39.06% and if we take the stats for this week instead their roles are reversed – LD with 39.44% and Tiny 37.30% respectively. Considering Druid requires some degree of micro-management in order to be effective, it’s expected to have a lower percentage on him, as the skill cap is a lot higher. Tiny is simple to use and straight to the point with his abilities, but we no longer see him that often.
If you take a look at the graphs above (courtesy of Dotabuff), you can actually see the breaking point when it all went to hell. The sudden decline right after the 7.14 patch. Before that he was still getting nerf after nerf, namely:
- Increased Grow attack speed reduction from 20/30/40 to 20/35/50.
- Increased Toss cooldown from 8 to 11.
- Increased Tree Grab cooldown from 18/16/14/12 to 24/20/16/12.
- Reduced base health regeneration from 2.5 to 1.5.
- Increased Avalanche cooldown from 17 on each level to 20/19/18/17.
- Reduced movement speed from 285 to 280.
- Reduced Tree Grab area damage from 100% on each level to 30%/40%/50%/60%.
The final nail in the coffin was reducing the area damage, severely crippling his laning stage and his early impact. You can no longer harass enemies to bully them out of lane without investing a handful of points into Avalanche and Toss. In order to snowball, you need a Blink Dagger asap, but guess what, that item’s been seeing nerfs too, with its cooldown increasing from 12 to 15 seconds. Right now, Tiny fits his lore perfectly as he’s a slow-moving, heavy hitting, hard to kill hero, sadly that killed his win rate.
It’s not just the nerfs from 7.14 that struck him hard, but also the fact that the offlane once again became known as the ‘suicide’ lane. There’s no way you can survive there despite having the highest base strength of any hero, the lack of armour and any agility gain throughout the game balances this out. He’s hitting way to be considered a carry, so the only thing you can do is burst a single target with a Toss/Avalanche combo and that’s rarely enough.
He’s been picked a total of three times during EPICENTER XL by Mineski and currently has a 0% win rate, so it’s not just the pubs that are suffering. So, what’s next for ‘Rocky’, buffs coming next patch? The next total rework or simply remaining trash? Who knows?