Like many other trusted websites, uses browser cookies. Cookies help you securely log in to your account. They help us to better understand which content is relevant for you, as well as to offer content tailored to your individual requirements and a reliably functioning website - as you expect from us.

Agree Disagree Privacy policy
background image


By Stoyan Todorov eSports 29 Mar 2018 246 views

Valve’s digital store Steam has managed to amass $4.3 billion in revenues from paid game sales in 2017, Steam Spy data reveals. The sum could be significantly larger, as it does not account for downloadable content sales, microtransactions and additional purchases made through the platform.

The information collected by Steam Spy comes with a pinch of salt. In the words of Steam Spy creator Sergey Galyonkin, the data may still divert from the truth, even if to a marginal degree. Given that Valve are not in the habit of reporting their financials in detail, Steam Spy’s findings are valuable.

Several games clearly topped the charts, with PlayerUnknown’s Battlegrounds outselling all other titles and racking in $600 million in the process. PUBG has come to salience in 2017, gently shifting into the limelight in May 2017.

According to NewZoo’s survey of the most played games of the year, by July PUBG was already fifth in the most-played games of the month chart, and maintained its position through February 2018 when it lost a spot.

Other noteworthy titles were Counter-Strike: Global Offensive adding $120 million to the revenue stream. Call of Duty: World War II brought in another $41 million thanks to 840,000 sold copies.

More importantly, Steam manages to generate the bulk of its revenues (slightly over 50%) through its top 100 games. In 2017, the PC gaming industry was worth $33 billion, meaning that Steam accounted for 13.3% of the PC game market.